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UnioGame
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HostName: Alpha RPG | /bonus | Oferim Helper/Lider - 30 ON! Address: 93.119.26.46:7777
 
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CFG - Doc

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Rank: Fondator
Mesaje : 584
Varsta : 28
Localizare : Tandarei Jud.Ialomita
Stare de spirit : Happy

EVIL.SYTES.NET
Connect EVIL.SYTES.NET: CFG - Doc Empty
MesajSubiect: CFG - Doc CFG - Doc EmptyVin Aug 31, 2012 4:40 am

-----------------
>.>.>Binduri<.<.<
-----------------
bind "space" "+jump;wait;developer 1;fps_max 250"
bind "ctrl" "+duck;wait;developer 1;fps_max 250;"
bind "W" "developer 1;fps_max 250"
bind "A" "developer 1;fps_max 250"
bind "D" "developer 1;fps_max 250"
bind "S" "developer 1:fps_max 250"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind ";" "+mlook"
bind "-" "voldn"
bind "=" "volup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "v" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F12" "quit"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind mwheelup "+duck"
bind mwheeldown "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "deagle;secammo"
bind "F4" "famas;galil;primammo "
bind "F5" "m4a1;ak47;primammo"
bind "F6" "awp;primammo "
bind "F7" "buy;
bind "x" "say "/knife"
------------
>.>.>cL<.<.<
------------
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1000000000"
cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_cmdbackup "4"
cl_cmdrate "60"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "300"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "60"
cl_vsmoothing "0.05"
cl_weather "1"
cl_allowdownload "1"
cl_anglespeedkey "0.67"
cl_bob "0.01"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_dlmax "128"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.52"
cl_nosmooth "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_resend "2"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_smoothtime "0.1"
cl_timeout "600"
cl_upspeed "900"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "210"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_corpsestay "600.000000"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"

cl_dynamiccrosshair "0"
cl_forwardspeed "1000"
cl_himodels "0"
cl_logocolor "#Valve_Blue"
cl_logofile "smiley"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "0"
cl_shadows "1"
cl_vsmoothing "0.05"
cl_weather "0"
cl_sidespeed "400"
cl_backspeed "400"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_pitchspeed "5"
cl_showfps "1""
cl_himodels "0"
cl_shadows "1"
cl_vsmoothing "0.05""
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_gaitestimation "1"
cl_himodels "0.000000"
cl_nosmooth "1"
cl_pitchdown "86"
cl_pitchup "89"
cl_resend "2"
cl_showerror "0"
cl_showmessages "0"
cl_smoothtime "0.1"
cl_yawspeed "210"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"

cl_movespeedkey "0.400"
cl_dynamiccrosshair 0
cl_rate 25000
cl_minmodels "0"
cl_logocolor"devl1_red
cl_logofile"devl1"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_observercrosshair "1"
cl_nosmooth 1
cl_righthand "1"
cl_smoothtime 0.1
cd_choke "0"
cd_fps "0"
cd_sound "0"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
-----------------
>.>.>SeTTaRi<.<.<
-----------------
con_color "255 155 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "500"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "3"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.970000"
mp_decals "20"
------------------------
>.>.>oTheR SeTTinGs<.<.<
------------------------
name "DOC"
net_graph "="
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.0000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
voice_scale "1.000000"
volume "0.080000"
---------
//HS MODE
---------

cl_updaterate "101"
cl_cmdrate "101"
rate "25000"
ex_interp "0.01"
r_mmx "1"
-------------------
>.>.>ScRiPtuRi<.<.<
-------------------
bind "e" "+defuse1" " BOMBA MAAAAAAAAAAAAA "
alias +defuse1 "+use; rc1; ms1; say_team "
alias -defuse1 "-use; slot10;"

bind "r" "+sayrel"
alias "+sayrel" "+reload;
alias "-sayrel" "-reload"
>.>.>FaST FiRe<.<.<
Alias "w" "wait"
alias "+a" "alias _special a;a"
alias "-a" "alias _special"
alias "a" "special;w;+attack;w;-attack"
bind mouse1 +a
--------------------
>.>.>DeaGle AIM<.<.<
--------------------
// |D|ea|G|Le
alias deagle1 "avadd 0 19.9816 6.40 3.024"
alias deagle2 "avadd 1 26.210 6.68 3.314"
alias deagle3 "avadd 2 11.706 6.48 3.011"
alias deagleset "height_correction 0;recoil 0.0015;#ex_interp .03"
alias tpistol "avclear;deagle1;deagle2;deagle3;deagleset;txt m4inG-4's DeaGLE loaded"

//Deagle+Hs
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt
-------------
>.>.>AIM<.<.
-------------
//--------( Inverse Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

// Inverse Weapon Settings (Requires vec_switch 2)
alias recoil_deagle "recoil 0.016"
alias recoil_m4a1 "recoil 1.558"
alias recoil_ak47 "recoil 1.485"
alias recoil_subs "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope "recoil 0.79"
alias recoil_m249 "recoil 1.86"
alias recoil_sg550-g3 "recoil 0.8457"
alias recoil_shotty "recoil 1.658"


// Inverted Vectors (vec_switch 2)

alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
alias id-stand "avp 0 19.12 6.35 0.54"
alias id-duck "avp 1 23.6 5.1 2.25"
alias id-walk "avp 2 19.12 6.25 0.44"
alias id-run "avp 3 19.12 6.35 0.44"
alias id-duckmove "avp 4 23.6 5.3 1.85"
alias id-jump "avp 5 12.63 6.28 0.84"

alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
alias im4-stand "avp 0 19.183 6.3831 3.515"
alias im4-duck "avp 1 23.713 6.0119 2.074"
alias im4-walk "avp 2 19.083 6.4831 3.115"
alias im4-run "avp 3 18.983 6.5831 3.315"
alias im4-duckmove "avp 4 23.713 6.2119 1.874"
alias im4-jump "avp 5 12.183 6.4831 0.815"

alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
alias iak-stand "avp 0 19.19 6.23 1.257"
alias iak-duck "avp 1 22.89 6.986 2.513"
alias iak-walk "avp 2 19.19 6.53 1.157"
alias iak-run "avp 3 19.19 6.83 1.057"
alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
alias iak-jump "avp 5 11.01 5.22 1.81"

// Vectors (vec_switch 1)

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


// ________
//--------( Vec Switch Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

alias deaglevec "avclear;avadd 0 19.39 7.72 1.9;avadd 1 24.61 3.2 1.39;avadd 2 10.91 7.9 1.81;recoil 0.019;;nospread 1;ex_interp 0.02"

alias akvec "avclear;avadd 0 19.78 8.70 2.14;avadd 1 22.88 2.55 1.6;avadd 2 11.80 7.5 1.62;nospread 2;recoil 1.76;ex_interp 0.03"

alias coltvec "avclear;avadd 0 19.8 7.8 2.353;avadd 1 22.0 6.2 1.7;avadd 2 12.75 8.1 1.8;recoil 1.60;nospread 1;ex_interp .03"

alias awpvec "avclear;avadd 0 19.62 7.39 2.19;avadd 1 21.18 4.2 1.75;avadd 2 11.61 7.8 1.47;recoil 0.015;height_correction 0"

//=====================================================================
==================
// ________
//--------( No Recoil Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

recoil_add GLOCK 0.250000
recoil_add P228 0.110000
recoil_add DEAGLE 0.054200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

// ________
//--------( Burst & Aimbot Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"

// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"

//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

// Autoaim
alias ci_aim_on "ci_aim 1; ci_ducking 7; ci_standing 0; developer 1; echo Autoaim Activated; developer 0; alias ci_aim_switch ci_aim_off"
alias ci_aim_off "ci_aim 0; developer 1; echo Autoaiming Deactivated; developer 0; alias ci_aim_switch ci_aim_on"
alias ci_aim_switch "ci_aim_on"

// Aim Thru Wall
alias ci_aimthru_on "ci_aimthru 1; developer 1; echo Aim Thru Wall Activated; developer 0; alias ci_aimthru_switch ci_aimthru_off"
alias ci_aimthru_off "ci_aimthru 0; developer 1; echo Aiming through walls Deactivated; developer 0; alias ci_aimthru_switch ci_aimthru_on"
alias ci_aimthru_switch "ci_aimthru_on"

// Target Lock
alias ci_lock_on "ci_lock 1; developer 1; echo Target Lock Activated; developer 0; alias ci_lock_switch ci_lock_off"
alias ci_lock_off "ci_lock 0; developer 1; echo Target locking Deactivated; developer 0; alias ci_lock_switch ci_lock_on"
alias ci_lock_switch "ci_lock_on"

// Body Region Aiming
alias ci_aimheadchestcrotch_head "ci_aimhead; developer 1; echo Aiming at Targets Head; developer 0; alias ci_aimheadchestcrotch_switch ci_aimheadchestcrotch_chest"
alias ci_aimheadchestcrotch_chest "ci_aimchest; developer 1; echo Aiming at Targets Chest; developer 0; alias ci_aimheadchestcrotch_switch ci_aimheadchestcrotch_crotch"
alias ci_aimheadchestcrotch_crotch "ci_aimcrotch; developer 1; echo Aiming at Targets Crotch; developer 0; alias ci_aimheadchestcrotch_switch ci_aimheadchestcrotch_head"
alias ci_aimheadchestcrotch_switch "ci_aimheadchestcrotch_head"

// No Recoil
alias ci_recoil_on "ci_recoil 1; developer 1; echo No-Recoil Activated; developer 0; alias ci_recoil_switch ci_recoil_off"
alias ci_recoil_off "ci_recoil 0; developer 1; echo No-Recoil Deactivated; developer 0; alias ci_recoil_switch ci_recoil_on"
alias ci_recoil_switch "ci_recoil_on"

//new aiming don't touch this shit

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0; dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight 24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight 23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight 13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17; ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16; ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head (GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

ci_smoke "1.0" //Anti-Smoke Grenades
ci_recoil "1.0" //No Recoil
ci_aim "1.0" //Autoaim
ci_aimthru "0.0" //Aim Thru Walls
ci_ahead "1.5" //Aim Ahead
ci_dforward "2.0" //Duck Forward
ci_dheight "27.0" //Duck Height
ci_sforward "9.0" //Stand Forward
ci_sheight "22.0" //Stand Height

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

//zer0 – GOOD-MOST-HEADIES
alias zero2 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero3 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias newzero "avclear 0;avclear 1;zero2;zero3; cl_bob 0; cl_bobup 0; txt **| zer0 - ++AIM-HEAD-AWESOME+++ |**; af"

//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

//zero secret aiming
alias zeroheadSD "zzadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; zzadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "zzclear;zeroheadSD;init 0 zeroHead; cl_bob 0; cl_bobup 0;txt **| zer0 Secret Aim |**"

//g0d Aiming
alias SIR1 "avclear 0; avclear 1; avadd 0 23 6 0;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 25 6 0;avadd 0 18 6 0"
alias SIR2 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias SIRAim "SIR1; SIR2; txt **| g0d Aiming |**;"


// Hitbox Vecs //
//______________

// Ultimate Vecs - Made By Jere -
alias Ult-1 "avclear;nospread 1;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 1;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 1;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 1;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 1;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 1;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// Gore Vecs - Made By Jere -
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 1;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 1;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 1;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 1;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//----------------/
//Alias/Setup /
//--------------/

//Vac settings
alias vac_settings "cvars 0; aim 0; shoot 0; nospread 0; recoil 0.7; alias +speedx; bind mouse1 +doshoot; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 0; autoburst 0; autoconfig 0; vac_set2;"
alias vac_set2 "autorecoil 0; autowall 0; avdraw 0; esp 0; distance 0; weapon 0;flash 1; smoke 1; fov 10; gsaim 0; soundfilter 0;#s_show 0; jump 0; duck 0; vac_set3;"
alias vac_set3 "wall 1; name 8; hitboxaim 1; hitbox 11; taction 1; unvacced 1; walltrans 0.2; txt Vac settings Loaded ..."

//Full settings
alias fullconf "aim 1;shoot 1;con_x 40;con_h 350;con_w 530;con_y 150;autoconfig 0;avdraw 1;esp 1;fullconf2;"
alias fullconf2 "radar 1;tglow 1;sglow 1;glow 0;info 3;autorecoil 0;fullconf3;"
alias fullconf3 "weapon 1;flash 1;jump 1;duck 1;trans 100;name 31;distance 1;smoke 1;radarstuff 0;fullconf4;"
alias fullconf4 "wall 1;hud 1;aimthru 0;con_fadespeed 4;frozenesp 0;pistol 1;fullconf5;"
alias fullconf5 "radar_range 3500;taction 0;autoburst 0;menu_x 635;menu_y 147;menu_w 220;glowselect 2;constyle 0;fullconf6;"
alias fullconf6 "sdelay 0.0;confont 0;mode 0;spread 0;spreadvar 0;nospread 0;nohud 1;fullconf7"
alias fullconf7 "debug 0;alphabmp 1.0;cvars 0;health_esp 1;aimfirstpoint 0;fullconf8"
alias fullconf8 "nosky 1;wall 1;conback 1;stats 1;stats_x 80;stats_y 130;fullconf9"
alias fullconf9 "cartoonwall 0;cross 3;outlinewall 0;yrecoil 0.0;hitbox_on;drawhitbox 0;osnospread 0;shield 1;fullconf10;"
alias fullconf10 "newburst 1;nbul 3;bultime 0.15;newfont 0;enemyconfig 0;soundespon;fullconf11"
alias fullconf11 "infobox 1;invbox 1;infobox_y 795;infobox_x 15;invbox_y 795;invbox_x 880;xbox 20;ybox 25;time_x 567;time_y 828;"

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 11 6 0;avadd 2 16 1 1;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"

//.:.:.(pr!vate PWNAGE vec).:.:.
alias aimvecmaker1 "avadd 0 19.8 9.005 -3;avadd 0 20 8.790 -2.890"
alias aimvecmaker2 "avadd 1 23 2.890 -4.39;avadd 1 24 3.06 -3.80"
alias aimvecmaker "avclear 1;avclear 0;aimvecmaker2;aimvecmaker1;pred 0;height_correction 0;recoil 1.35"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_fastswitch "1"

// ________
//--------( No Recoil Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000

////////////////////////PiT-BuLL\\\\\\\\\\\\\\\\\\\\\\\\\\

alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55;txt the colt;height_correction 0"
alias coltvec "coltvec1!"

alias sigx "avadd 0 20.13 4.43 2.14;;avadd 3 18.34 6.31 1.47avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sigvec "recoil 1.75;avclear;sigx;txt PFX Sig"

alias aug-numbers "avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6 9 4"
alias augsetup "recoil 1.65;txt PFX Aug"
alias augvec "avclear;aug-numbers;augsetup"

alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03;txt akizzle time;height_correction 0"


alias pistolx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2"
alias pistolxj "avadd 2 12.2 6 3"
alias pistolvec "avclear;pistolx;pistolxj;recoil 0.018;txt PiT-BuLL[X] deagle hand;#say `|(Private Deagle)|`|(New Shit)|`"


alias pistolvecs "avclear;avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.21;avadd 2 11.2 6.51 2.89;avadd 3 18.34 6.31 1.47;aswitch1;aswitchr1;#ex_interp 0.03;height_correction 0;recoil 0.018;txt b deagle"


alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye;`|(Private Scout eye)|`|(New Shit)|`"

alias awpx "avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65 3.8"
alias awpvec "avclear;awpx;recoil 0;txt Private Awp eye"

alias smg-numbers "avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.54 2"
alias smgsetup "recoil 1.45;txt PFX SMG"
alias mp5vec "avclear;smg-numbers;smgsetup"

alias para-numbers "avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.23 6.54 2"
alias parasetup "recoil 1.78;txt PFX machingun"
alias paravec "avclear;para-numbers;parasetup"

alias g3-numbers "avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23 6.54 2"
alias g3setup "recoil 1.3;txt PFX weap"
alias snipervec "avclear;g3-numbers;g3setup"

alias knife-numbers "avadd 0 23 7 2;avadd 1 27 4 3;avadd 2 13.23 6.54 2;"
alias knifesetup "recoil 1.98;txt Private claw"
alias knifevec "avclear;knife-numbers;knifesetup"

alias xm-numbers "avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.23 6.54 2"
alias xmsetup "recoil 1.57;txt PFX XM"
alias shotgunvec "avclear;xm-numbers;xmsetup"

alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye"
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UnioGame :: Resurse Generale :: Counter-Strike :: Configurii-